



The tech at the time may have been limiting, and it may also deal with resources. Mass Effect: Legendary Edition is using the same engine interestingly enough, which goes to show one thing: experience and technology. However, the Mass Effect Trilogy wasn't made with Frostbite but a modified version of Unreal Engine 3. Part of this, at least in more recent games like Dragon Age: Inquisition, is that the Frostbite Engine isn't really designed for RPGs. fromĪfter all, BioWare RPGs are known for how the hair in its games will look like pasta or look like it doesn't properly attach to the head. It's not exactly anything worth writing home about, but for improvements to a trilogy that released between 20, it does seem a lot better.Ĭ'mon, Bioware, I know you changed Default FemShep, but this is silly.

The hair looks like a unique style and it's not just a blob. More options likely means the hair in general was worked on, and looking at FemShep in the Mass Effect: Legendary Edition seems to add some weight to this. The inclusion of new hair is a big one, as it could seemingly imply that BioWare has not only put more work in making the options more consistent, but so too the hair. On top of the emphasis on consistency, players are also getting new customization options from make-up and skin tone to hairstyles. Furthermore, the default female Shepard now has a consistent look throughout the trilogy as well. Any customization option in Mass Effect 3 is available in Mass Effect 1, allowing players to create a character to carry throughout the trilogy with ALL of the possible options available from day one. There is a universal character creation, which is in and of itself a big deal. Before really diving into the curse, it's worth mentioning what has been confirmed regarding the character customization in Mass Effect: Legendary Edition.
